Trevor 2: The Search for Chester Chipmunk: Difference between revisions
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''<q>One day in the northwest part of Rodenttown, Trevor Chipmunk and his young friend Chester were sitting in the sun when all of a sudden a brilliant fuschia beam descended from the skies. In a second, Chester vanished. "This must be the work of Mad Doctor Angler," Trevor said to himself. "Angler! I vow to rescue Chester!" he yelled to the skies, but no trace of anyone could be found. Now Trevor must locate Angler's five dungeons and collect the items to work his way to Angler's Fortress where he believes Chester may very well be. And so it started...</q>'' - Opening Text | ''<q>One day in the northwest part of Rodenttown, Trevor Chipmunk and his young friend Chester were sitting in the sun when all of a sudden a brilliant fuschia beam descended from the skies. In a second, Chester vanished. "This must be the work of Mad Doctor Angler," Trevor said to himself. "Angler! I vow to rescue Chester!" he yelled to the skies, but no trace of anyone could be found. Now Trevor must locate Angler's five dungeons and collect the items to work his way to Angler's Fortress where he believes Chester may very well be. And so it started...</q>'' - Opening Text | ||
== Dungeons == | |||
=== [[Polyquine's Lair]] === | |||
The first dungeon of the game. The hatchet is required to enter. [[Polyquine]] is the dungeon's boss. | |||
=== [[Great Tree]] === | |||
The second dungeon of the game - a giant tree that serves as home to renegade squirrels and the dungeon's boss [[Snakskule]]. While the Great Tree can be entered at any point in the game, completing the first dungeon is required to pass a dialog check with the [[Renegade Squirrel|renegade]] blocking the player's path out of the first room. | |||
=== [[Serpant Cave]] === | |||
The third dungeon of the game - a snake-themed cave. The [[Unicorn Shoes|unicorn shoes]] are required to cross the bottomless pits outside the dungeon and enter. A [[Channeler|channeler]] blocks the player's progress in the second room and requires the player have the "a tool for song." [[Serpant]] is the dungeon's boss. | |||
=== [[Cult Temple]] === | |||
The fourth dungeon of the game - a seemingly-abandoned cult temple. The [[Torch|torch]] and [[Pry|pry]] are required in the player's inventory to burn the shrubs blocking the stairway and pry the door open respectively. After defeating the dungeon's boss [[Zaph]], the player is awarded the [[Grappling Hook|grappling hook]] and exits the dungeon on a teleportation device leading to Rodenttown. | |||
=== [[Angler's Fortress]] == | |||
The final dungeon of the game is Angler's Fortress. It is located one area south of the southwesternmost area on the [[Map (Trevor 2)|map]] and thus does not appear on the map itself. The [[Grappling Hook|grappling hook]] is required to ascend the cliffs outside of Angler's Fortress and enter the dungeon. The [[Game Token|game token]] is required in the player's inventory to defeat an AI-controlled forced field blocking progress. A primary goal of the dungeon is to destroy statues of various bosses from the game in the order they were faced. The boss of this dungeon is [[Angler]]. |
Revision as of 19:13, 24 August 2019
Trevor 2: The Search for Chester Chipmunk is the second game in the Trevor trilogy. It was released in 2000 for Windows and available to download as freeware from the S&F Software site.
Synopsis
One day in the northwest part of Rodenttown, Trevor Chipmunk and his young friend Chester were sitting in the sun when all of a sudden a brilliant fuschia beam descended from the skies. In a second, Chester vanished. "This must be the work of Mad Doctor Angler," Trevor said to himself. "Angler! I vow to rescue Chester!" he yelled to the skies, but no trace of anyone could be found. Now Trevor must locate Angler's five dungeons and collect the items to work his way to Angler's Fortress where he believes Chester may very well be. And so it started...
- Opening Text
Dungeons
Polyquine's Lair
The first dungeon of the game. The hatchet is required to enter. Polyquine is the dungeon's boss.
Great Tree
The second dungeon of the game - a giant tree that serves as home to renegade squirrels and the dungeon's boss Snakskule. While the Great Tree can be entered at any point in the game, completing the first dungeon is required to pass a dialog check with the renegade blocking the player's path out of the first room.
Serpant Cave
The third dungeon of the game - a snake-themed cave. The unicorn shoes are required to cross the bottomless pits outside the dungeon and enter. A channeler blocks the player's progress in the second room and requires the player have the "a tool for song." Serpant is the dungeon's boss.
Cult Temple
The fourth dungeon of the game - a seemingly-abandoned cult temple. The torch and pry are required in the player's inventory to burn the shrubs blocking the stairway and pry the door open respectively. After defeating the dungeon's boss Zaph, the player is awarded the grappling hook and exits the dungeon on a teleportation device leading to Rodenttown.
= Angler's Fortress
The final dungeon of the game is Angler's Fortress. It is located one area south of the southwesternmost area on the map and thus does not appear on the map itself. The grappling hook is required to ascend the cliffs outside of Angler's Fortress and enter the dungeon. The game token is required in the player's inventory to defeat an AI-controlled forced field blocking progress. A primary goal of the dungeon is to destroy statues of various bosses from the game in the order they were faced. The boss of this dungeon is Angler.