http://sfsoftware.sevensoupcans.com/wiki/api.php?action=feedcontributions&user=Steve&feedformat=atomS&F Software Wiki - User contributions [en]2024-03-29T06:00:39ZUser contributionsMediaWiki 1.38.2http://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_2:_The_Search_for_Chester_Chipmunk&diff=447Trevor 2: The Search for Chester Chipmunk2022-09-23T00:47:24Z<p>Steve: </p>
<hr />
<div>Trevor 2: The Search for Chester Chipmunk is the second game in the [[Trevor (series)|Trevor trilogy]]. It was released in March 2000 for Windows and available to download as freeware from the S&F Software site.<br />
<br />
== Synopsis ==<br />
<br />
''<q>One day in the northwest part of Rodenttown, Trevor Chipmunk and his young friend Chester were sitting in the sun when all of a sudden a brilliant fuschia beam descended from the skies. In a second, Chester vanished. "This must be the work of Mad Doctor Angler," Trevor said to himself. "Angler! I vow to rescue Chester!" he yelled to the skies, but no trace of anyone could be found. Now Trevor must locate Angler's five dungeons and collect the items to work his way to Angler's Fortress where he believes Chester may very well be. And so it started...</q>'' - Opening Text<br />
<br />
== Dungeons ==<br />
<br />
=== [[Polyquine's Lair]] ===<br />
The first dungeon of the game. The [[Hatchet|hatchet]] is required to enter. [[Polyquine]] is the dungeon's boss.<br />
<br />
=== [[Great Tree]] ===<br />
The second dungeon of the game - a giant tree that serves as home to renegade squirrels and the dungeon's boss [[Snakskule]]. While the Great Tree can be entered at any point in the game, completing the first dungeon is required to pass a dialog check with the [[Renegade Squirrel|renegade]] blocking the player's path out of the first room.<br />
<br />
=== [[Serpant Cave]] ===<br />
The third dungeon of the game - a snake-themed cave. The [[Unicorn Shoes|unicorn shoes]] are required to cross the bottomless pits outside the dungeon and enter. A [[Channeler|channeler]] blocks the player's progress in the second room and requires the player have the "a tool for song." [[Serpant]] is the dungeon's boss.<br />
<br />
=== [[Cult Temple]] ===<br />
The fourth dungeon of the game - a seemingly-abandoned cult temple. The [[Torch|torch]] and [[Pry|pry]] are required in the player's inventory to burn the shrubs blocking the stairway and pry the door open respectively. <br />
<br />
Once inside, an [[Unsettled Spirit|unsettled spirit]] prevents the player from advancing past the first room unless the [[Holy Cross|holy cross]] is in their inventory. [[Cult Member|Cult members]] disguised as monsters appear as enemies. After defeating the dungeon's boss [[Zaph]], the player is awarded the [[Grappling Hook|grappling hook]] and exits the dungeon on a teleportation device leading to Rodenttown.<br />
<br />
=== [[Angler's Fortress]] ===<br />
The final dungeon of the game is Angler's Fortress. It is located one area south of the southwesternmost area on the [[Map (Trevor 2)|map]] and thus does not appear on the map itself. The [[Grappling Hook|grappling hook]] is required to ascend the cliffs outside of Angler's Fortress and enter the dungeon. The [[Game Token|game token]] is required in the player's inventory to defeat an AI-controlled forced field blocking progress. <br />
<br />
A primary goal of the dungeon is to destroy statues of various bosses from the game in the order they were faced; if a player attempts to destroy the statues out of order, they will find an energy shield generated by each statues protects subsequent ones. The player must also pass dialog checks with the [[Dark One|dark ones]] convincing them to leave the dungeon. The boss of this dungeon is [[Angler]].<br />
<br />
== Items ==<br />
<br />
See the full list of [[:Category:Trevor 2 Items|items appearing in Trevor 2]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=446Trevor 3: Shadow of The Chipmunk2022-09-23T00:29:45Z<p>Steve: </p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was originally released on June 8, 2001 for Windows and available to download as freeware from the S&F Software site hosted on Zophar's Domain. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
Trevor 3 features seven underground dungeons. Each possesses a unique theme and contains enemies and puzzles related to that theme.<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [[Fire Kid|"Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* Visiting [[Cloud Haven]] / Reforging the [[Wiffle Bat]]<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw - <span style="color:#008000">''this issue can seemingly be fixed by running the EXE in "Reduced Color Mode" via the compatibility tab in Windows - 16 bit seems to render graphics correctly.''</span><br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Airship&diff=445Airship2022-09-23T00:23:30Z<p>Steve: </p>
<hr />
<div>[[Category: North Island locations]]<br />
The ''Airship'' or ''The Falcoon'' is an area in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. The airship was constructed by [[Aerius]] for the [[King Edmundson VIII]] and later hijacked by [[Shadow]] during the events of Trevor 3. During the game, the player can complete an optional quest to destroy the airship after which Aerius will reward them with the [[Ice Amulet|ice amulet]].<br />
<br />
In the original release, the [[Passcodes|passcode]] to enter the control room is ''566076267''. Once inside, the player can unlock the reactor core chamber or learn information on the ship's emergency procedures.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=444Trevor 3: Shadow of The Chipmunk2019-09-03T01:16:34Z<p>Steve: /* Fire Dungeon */</p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
Trevor 3 features seven underground dungeons. Each possesses a unique theme and contains enemies and puzzles related to that theme.<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [[Fire Kid|"Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* Visiting [[Cloud Haven]] / Reforging the [[Wiffle Bat]]<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw - <span style="color:#008000">''this issue can seemingly be fixed by running the EXE in "Reduced Color Mode" via the compatibility tab in Windows - 16 bit seems to render graphics correctly.''</span><br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Water_Dungeon&diff=443Water Dungeon2019-09-03T01:15:21Z<p>Steve: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[Category:North Island locations]]<br />
[[Category:Underground areas]]<br />
The Water Dungeon, located west of [[Dinkytown]] is the fifth dungeon in [[Trevor 3: Shadow of The Chipmunk | Trevor 3]]. The [[Hydro Board]] is required to navigate the flooded room. Sharks patrol the waters, and strong currents flow through some areas.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Category:Realm_Keys&diff=431Category:Realm Keys2019-08-29T18:09:07Z<p>Steve: </p>
<hr />
<div>The ''Realm Keys'' are a series of keys that appear in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. <br />
<br />
All seven keys are required to gain access to [[The Realm]] via the realm portal. Each key is guarded by one of [[Shadow|Shadow's]] minions deep within its own dungeon.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Category:Realm_Keys&diff=430Category:Realm Keys2019-08-29T18:08:11Z<p>Steve: Created page with "The ''Realm Keys'' are a series of keys that appear in Trevor 3. All seven keys are required to gain access to The Realm via the realm..."</p>
<hr />
<div>The ''Realm Keys'' are a series of keys that appear in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. All seven keys are required to gain access to [[The Realm]] via the realm portal.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Realm_Keys&diff=429Realm Keys2019-08-29T18:07:10Z<p>Steve: Redirected page to Category:Realm Keys</p>
<hr />
<div>#REDIRECT [[:Category:Realm Keys]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=The_Realm&diff=428The Realm2019-08-29T18:06:31Z<p>Steve: Created page with "''The Realm'' is an area appearing in Trevor 3. It is a maze-like, alternate reality allegedly created by Shadow. To gain access to T..."</p>
<hr />
<div>''The Realm'' is an area appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a maze-like, alternate reality allegedly created by [[Shadow]].<br />
<br />
To gain access to The Realm, the player must retrieve the seven [[Realm Keys|realm keys]] and use the realm portal.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Category:Dungeons&diff=427Category:Dungeons2019-08-29T18:03:45Z<p>Steve: Created page with "The following are dungeons appearing in the Trevor series."</p>
<hr />
<div>The following are dungeons appearing in the [[Trevor (series)|Trevor]] series.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Ground_Dungeon&diff=426Ground Dungeon2019-08-29T18:03:07Z<p>Steve: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[Category:North Island locations]]<br />
[[Category:Underground areas]]<br />
The Ground Dungeon, located south of [[Shrew City]], is the second dungeon in [[Trevor 3: Shadow of The Chipmunk | Trevor 3]]. <br />
<br />
Its floors are dirt with walls made of metal. Many rocks can be found there, as well as numerous pitfalls, some exposed, some covered by trap doors. [[Lunk]] is the boss, guarding the [[Ground Key]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Reukiodo&diff=425Reukiodo2019-08-29T18:01:19Z<p>Steve: Created page with "Category:NPCs ''Reukiodo'' is a non-playable character appearing in Trevor 3. He is a raccoon and resident of Cloud Haven. Accord..."</p>
<hr />
<div>[[Category:NPCs]]<br />
''Reukiodo'' is a non-playable character appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. He is a raccoon and resident of [[Cloud Haven]].<br />
<br />
According to Reukiodo, he is the guardian of Cloud Haven's wisdom orbs which hold the teachings of the [[Raccoons|raccoons']] ancestors. He seems confused by the concept of the world outside Cloud Haven.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Ein&diff=424Ein2019-08-29T17:58:57Z<p>Steve: Created page with "Category:NPCs ''Ein'' is a non-playable character appearing in Trevor 3. He is a wistful raccoon and a resident of Cloud Haven. I..."</p>
<hr />
<div>[[Category:NPCs]]<br />
''Ein'' is a non-playable character appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. He is a wistful raccoon and a resident of [[Cloud Haven]].<br />
<br />
If the player has retrieved the first two [[Sacred Acorn|sacred acorns]], Ein will gift a third to the player in return for telling him about the surface world.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Cloud_Haven&diff=423Cloud Haven2019-08-29T17:56:25Z<p>Steve: </p>
<hr />
<div>[[Category: Regions of Terris]]<br />
''Cloud Haven'' is a region of [[Terris]] appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a floating city primarily inhabited by [[Raccoons|raccoons]].<br />
<br />
While its location is likely not stationary, it appears above [[North Island]] during the events of Trevor 3. It can be reached from a [[Teleporter|teleporter]] located just west of the [[Puffa-Poo Village]].<br />
<br />
== Notable Residents ==<br />
* [[Ein]]<br />
* [[Flint]]<br />
* [[Raccoon King]]<br />
* [[Reukiodo]]<br />
* [[The Reforger]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Flint&diff=422Flint2019-08-29T17:55:45Z<p>Steve: Created page with "Category:NPCs ''Flint'' is a non-playable character appearing in Trevor 3. He is a raccoon and resident of Cloud Haven. He is eag..."</p>
<hr />
<div>[[Category:NPCs]]<br />
''Flint'' is a non-playable character appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. He is a raccoon and resident of [[Cloud Haven]].<br />
<br />
He is eager to share the history of Cloud Haven with the player. To depart Cloud Haven, players can talk with Flint who will offer to transport them back to the surface.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Cloud_Haven&diff=421Cloud Haven2019-08-29T17:51:40Z<p>Steve: </p>
<hr />
<div>[[Category: Regions of Terris]]<br />
''Cloud Haven'' is a region of [[Terris]] appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a floating city primarily inhabited by [[Raccoons|raccoons]].<br />
<br />
While its location is likely not stationary, it appears above [[North Island]] during the events of Trevor 3.<br />
<br />
== Notable Residents ==<br />
* [[Ein]]<br />
* [[Flint]]<br />
* [[Raccoon King]]<br />
* [[Reukiodo]]<br />
* [[The Reforger]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Exar&diff=420Exar2019-08-29T17:51:16Z<p>Steve: Created page with "Category:Protagonists Category:NPCs ''Exar'' is a legendary character mentioned in Trevor 3. His story is told to the player by Flint in Cloud Haven. Long..."</p>
<hr />
<div>[[Category:Protagonists]]<br />
[[Category:NPCs]]<br />
''Exar'' is a legendary character mentioned in [[Trevor 3]]. His story is told to the player by [[Flint]] in [[Cloud Haven]].<br />
<br />
Long ago during a battle between the [[Raccoons|raccoons]] and [[King Edmundson II|King Edmundson II's]] army, he used a devastating spell that wiped out the majority of the king's army. Feeling extremely guilty, Exar used his magic to create Cloud Haven exiling himself and fellow raccoons from the surface.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=419Trevor 3: Shadow of The Chipmunk2019-08-29T17:44:35Z<p>Steve: /* Bugs/Issues */</p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
Trevor 3 features seven underground dungeons. Each possesses a unique theme and contains enemies and puzzles related to that theme.<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* Visiting [[Cloud Haven]] / Reforging the [[Wiffle Bat]]<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw - <span style="color:#008000">''this issue can seemingly be fixed by running the EXE in "Reduced Color Mode" via the compatibility tab in Windows - 16 bit seems to render graphics correctly.''</span><br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=418Trevor 3: Shadow of The Chipmunk2019-08-29T17:43:26Z<p>Steve: </p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
Trevor 3 features seven underground dungeons. Each possesses a unique theme and contains enemies and puzzles related to that theme.<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* Visiting [[Cloud Haven]] / Reforging the [[Wiffle Bat]]<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw - ''this issue can seemingly be fixed by running the EXE in "Reduced Color Mode" via the compatibility tab in Windows - 16 bit seems to work fine.''<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Cloud_Haven&diff=417Cloud Haven2019-08-29T17:41:28Z<p>Steve: /* Notable Residents */</p>
<hr />
<div>[[Category: Regions of Terris]]<br />
''Cloud Haven'' is a region of [[Terris]] appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a floating city primarily inhabited by raccoons.<br />
<br />
While its location is likely not stationary, it appears above [[North Island]] during the events of Trevor 3.<br />
<br />
== Notable Residents ==<br />
* [[Ein]]<br />
* [[Flint]]<br />
* [[Raccoon King]]<br />
* [[Reukiodo]]<br />
* [[The Reforger]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Cloud_Haven&diff=416Cloud Haven2019-08-29T17:39:53Z<p>Steve: /* Notable Residents */</p>
<hr />
<div>[[Category: Regions of Terris]]<br />
''Cloud Haven'' is a region of [[Terris]] appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a floating city primarily inhabited by raccoons.<br />
<br />
While its location is likely not stationary, it appears above [[North Island]] during the events of Trevor 3.<br />
<br />
== Notable Residents ==<br />
* [[Flint]]<br />
* [[Reukiodo]]<br />
* [[Ein]]<br />
* [[Raccoon King]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Cloud_Haven&diff=415Cloud Haven2019-08-29T17:39:00Z<p>Steve: /* Notable Residents */</p>
<hr />
<div>[[Category: Regions of Terris]]<br />
''Cloud Haven'' is a region of [[Terris]] appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a floating city primarily inhabited by raccoons.<br />
<br />
While its location is likely not stationary, it appears above [[North Island]] during the events of Trevor 3.<br />
<br />
== Notable Residents ==<br />
* [[Flint]]<br />
* [[Reukiodo]]<br />
* [[Ein]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Cloud_Haven&diff=414Cloud Haven2019-08-29T17:36:05Z<p>Steve: </p>
<hr />
<div>[[Category: Regions of Terris]]<br />
''Cloud Haven'' is a region of [[Terris]] appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a floating city primarily inhabited by raccoons.<br />
<br />
While its location is likely not stationary, it appears above [[North Island]] during the events of Trevor 3.<br />
<br />
== Notable Residents ==<br />
* [[Flint]]<br />
* [[Reukiodo]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Golden_Crescent&diff=407Golden Crescent2019-08-29T14:34:56Z<p>Steve: </p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Golden Crescent'' is an optional, quest item appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a sacred artifact stolen by [[Shadow]] from the residents of [[Shrew City]].<br />
<br />
The [[Shrew Time Keeper]] will request that the player retrieves the Golden Crescent from Shadow's "[[The Airship|ship which traverses the sky]]."<br />
<br />
Upon the player returning the Golden Crescent to the Shrew Time Keeper, he will bestow on them "the power of speed" allowing the player to walk faster.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Golden_Crescent&diff=406Golden Crescent2019-08-29T14:33:45Z<p>Steve: Created page with "Category:Items Category:Trevor 3 Items The ''Golden Crescent'' is an optional, quest item appearing in Trevor 3. It is a sacred ar..."</p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Golden Crescent'' is an optional, quest item appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is a sacred artifact stolen by [[Shadow]] from the residents of [[Shrew City]].<br />
<br />
The [[Shrew Time Keeper]] will request that the player retrieves the Golden Crescent from Shadow's "[[The Airship|ship which traverses the sky]]."</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=405Trevor 3: Shadow of The Chipmunk2019-08-29T14:29:33Z<p>Steve: /* Dungeons */</p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
Trevor 3 features seven underground dungeons. Each possesses a unique theme and contains enemies and puzzles related to that theme.<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* Visiting [[Cloud Haven]] / Reforging the [[Wiffle Bat]]<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw<br />
** They sometimes appear in the wrong position on-screen<br />
** They are sometimes only partially rendered correctly.<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Game_Token&diff=404Game Token2019-08-29T14:27:51Z<p>Steve: Created page with "Category:Items Category:Required Items Category:Trevor 2 Items The ''Game Token'' or ''Game Piece'' is a required item in Trevor 2: The Search for Chester Chipmu..."</p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Required Items]]<br />
[[Category:Trevor 2 Items]]<br />
The ''Game Token'' or ''Game Piece'' is a required item in [[Trevor 2: The Search for Chester Chipmunk|Trevor 2]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Game_Piece&diff=403Game Piece2019-08-29T14:26:48Z<p>Steve: Redirected page to Game Token</p>
<hr />
<div>#REDIRECT [[Game Token]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_2:_the_Search_for_Chester_Chipmunk&diff=402Trevor 2: the Search for Chester Chipmunk2019-08-29T14:26:08Z<p>Steve: Redirected page to Trevor 2: The Search for Chester Chipmunk</p>
<hr />
<div>#REDIRECT [[Trevor 2: The Search for Chester Chipmunk]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Paradox&diff=401Paradox2019-08-29T14:07:14Z<p>Steve: </p>
<hr />
<div>[[Category:Bosses]]<br />
[[Category:Trevor 3 Bosses]]<br />
[[Category:NPCs]]<br />
[[Category:Recurring characters]]<br />
''Paradox'' is a character appearing in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is an amorphous being of evil energy who serves as the true final boss of the game. Possessing [[Shadow]] and using him as a pawn, it sought to retrieve [[North Island|North Island's]] plentiful deposits of [[Bontonite|bontonite]].<br />
<br />
During the final battle against Paradox, it has 15 HP. Paradox's attacks will do between 5 and 50 damage against the player easily making it the most-dangerous adversary in Trevor 3.<br />
<br />
After defeating Paradox, it will tell the player it can no longer hold [[The Realm|the realm]] together and if the realm collapses, it will destroy them both. Trevor delivers a powerful final attack against Paradox killing it and himself in the process.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=400Trevor 3: Shadow of The Chipmunk2019-08-29T13:51:28Z<p>Steve: /* Optional Quests */</p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* Visiting [[Cloud Haven]] / Reforging the [[Wiffle Bat]]<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw<br />
** They sometimes appear in the wrong position on-screen<br />
** They are sometimes only partially rendered correctly.<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Ice_Amulet&diff=399Ice Amulet2019-08-29T13:45:50Z<p>Steve: </p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Enchanted Amulets]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Ice Amulet'' is an optional item in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is one of the [[Enchanted Amulets|enchanted amulets]] created by the wizard [[Creptmag]]. The player acquires the ice amulet from [[Aerius]] as thanks for destroying the [[Airship|airship]].<br />
<br />
Initially, the ice amulet allows the player to freeze (and walk over) any lava in the current room as well as slow down all of the enemies on-screen. After defeating [[Aquar]] and acquiring the [[Water Key|water key]], the amulet gains the ability ''Sub-zero Freeze'' which freezes on-screen enemies entirely.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Lightning_Amulet&diff=398Lightning Amulet2019-08-29T13:45:28Z<p>Steve: </p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Enchanted Amulets]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Lightning Amulet'' is an optional item in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. It is one of the [[Enchanted Amulets|enchanted amulets]] created by the wizard [[Creptmag]].<br />
<br />
The lightning amulet can be acquired by the player as part of an [[Trevor 3 Trade Item Sequence|item trade sequence]]. If the player's inventory contains [[Magic Sprinkles|magic sprinkles]], the magician [[Belkin]] will give the player the amulet in exchange for them.<br />
<br />
When equipped, the lightning amulet allows the player to shoot bolts of electricity.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=The_Airship&diff=397The Airship2019-08-29T13:44:38Z<p>Steve: Redirected page to Airship</p>
<hr />
<div>#REDIRECT [[Airship]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=396Trevor 3: Shadow of The Chipmunk2019-08-29T13:44:18Z<p>Steve: </p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Optional Quests ==<br />
Trevor 3 features a number of unmarked and/or optional objectives that can be discovered through interacting with NPCs and completed by the player:<br />
* [[The Airship|Destruction of The Falcoon]]<br />
* [[Golden Crescent|Retrieval of the Golden Crescent]]<br />
* [[Trevor 3 Trade Item Sequence|Obtaining the Lightning Amulet]]<br />
* [[Sacred Acorns|Obtaining Sacred Acorns]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw<br />
** They sometimes appear in the wrong position on-screen<br />
** They are sometimes only partially rendered correctly.<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Airship_Key&diff=395Airship Key2019-08-29T13:38:56Z<p>Steve: Created page with "Category:Items Category:Trevor 3 Items The ''Airship Key'' is an optional item appearing in Trevor 3. The key is required to use the teleport pad..."</p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Airship Key'' is an optional item appearing in [[Trevor 3]]. <br />
<br />
The key is required to use the [[Teleporter|teleport pad]] leading to [[The Airship|the airship]]. It is given to the player by [[Aerius]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Hydro_Board&diff=394Hydro Board2019-08-29T13:36:22Z<p>Steve: </p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Required Items]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Hydro Board'' is a required item in [[Trevor 3: Shadow of the Chipmunk|Trevor 3]]. It allows the player to freely traverse bodies of water. However, the player must enter and exit the water using a dock.<br />
<br />
In Trevor 3, the player has the option of acquiring the Hydro Board from [[Gamblin' Sam]] for free or purchasing it from the shop in [[Shrew City]] for 10,000 [[Ruples|ruples]]. <br />
<br />
== Bugs/Issues ==<br />
Theoretically, the player can purchase the board during their first visit to Shrew City, circumvent completing the [[Ground Dungeon|ground dungeon]] (a required event for [[Girdius]] to rebuild the bridge), and use the board to reach [[Otterville]] and subsequent areas early.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=393Trevor 3: Shadow of The Chipmunk2019-08-29T13:35:17Z<p>Steve: /* Bugs/Issues */</p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
** These include dependency files for VB and DirectX - [[dx8vb.dll]], [[msvbvm60.dll]], etc.<br />
** If the player tries to start the program executable file, no meaningful errors or messages are given.<br />
* Translucent graphics are not rendered correctly with DirectDraw<br />
** They sometimes appear in the wrong position on-screen<br />
** They are sometimes only partially rendered correctly.<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=392Trevor 3: Shadow of The Chipmunk2019-08-29T13:32:56Z<p>Steve: /* Bugs/Issues */</p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing.<br />
*These include dependency files for VB and DirectX. If the player tries to start the program executable file, no meaning error/message is given indicated which files are missing.<br />
* Translucent graphics are not rendered correctly with DirectDraw; they either appear in the wrong position on-screen or are only partially drawn.<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_The_Chipmunk&diff=391Trevor 3: Shadow of The Chipmunk2019-08-29T13:32:32Z<p>Steve: </p>
<hr />
<div>Trevor 3: Shadow of The Chipmunk is the third and final game in the [[Trevor (series)|Trevor trilogy]]. It was released in June 2001 for Windows and available to download as freeware from the S&F Software site. It is the first Trevor title to use DirectX.<br />
<br />
== Synopsis ==<br />
The mysterious chipmunk mage [[Shadow]] has traveled to [[North Island]] intent to overthrow the island's [[King Edmundson VIII|king]] and assume control over its peaceful residents. Upon learning this, [[Trevor]], [[Professor Clyde|Clyde]], and [[Chester]] depart for the island to determined Shadow's motivations and stop him at any cost.<br />
<br />
Once they reach the island, the player speaks to King Edmundson VIII who informs them that Shadow has used his abilities to create a "sort-of alternate reality" called [[The Realm|the Realm]]. To enter the Realm, the player must not only find the portal that connects the two worlds, but also must acquire the seven [[Realm Keys|realm keys]] protected by Shadow's followers.<br />
<br />
== Dungeons ==<br />
<br />
=== [[Sky Dungeon]] ===<br />
The first dungeon of the game. Here, the player must defeat [[Hawkeye]] to acquire the [[Sky Key|sky key]].<br />
<br />
=== [[Ground Dungeon]] ===<br />
Located just outside [[Shrew City]], the Ground Dungeon is the second dungeon of the game. Here, the player must defeat [[Lunk]] to acquire the [[Ground Key|ground key]].<br />
<br />
=== [[Fire Dungeon]] ===<br />
The third dungeon of the game. Here, the player must defeat [[Inferna]] to acquire the [[Fire Key|fire key]]. Acquiring the [[Fire Amulet|fire amulet]] from the [["Fire Kid"]] in [[Moonlight Junction]] is required before the player can complete this dungeon.<br />
<br />
=== [[Ice Dungeon]] ===<br />
The fourth dungeon of the game. Here, the player must defeat [[Lagos]] to acquire the [[Ice Key|ice key]]. The [[Ice Gauntlet|ice gauntlet]] is required to complete this dungeon.<br />
<br />
=== [[Water Dungeon]] ===<br />
Located in the northwestern corner of [[North Island]], the Water Dungeon is the fifth dungeon of the game. Here, the player must defeat [[Aquar]] to acquire the [[Water Key|water key]]. The [[Hydro Board|hydro board]] is required to complete this dungeon.<br />
<br />
=== [[Murky Dungeon]] ===<br />
The sixth dungeon of the game. Here, the player must defeat [[Beedor]] to acquire the [[Murky Key|Murky key]].<br />
<br />
=== [[Dark Dungeon]] ===<br />
Located in the [[Kantoyo Mountain Range]], the Dark Dungeon is the seventh dungeon of the game. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
== Towns ==<br />
Unlike previous entries in the series, Trevor 3 contains several above-ground towns. Here, the player can interact with residents and buy items from shopkeepers.<br />
<br />
The following towns appear in-game:<br />
* [[Monta Monta Town]]<br />
* [[Shrew City]]<br />
* [[Otterville]]<br />
* [[Dinkytown]]<br />
* [[Moonlight Junction]]<br />
<br />
== Items ==<br />
Many items from previous games such as the [[Wiffle Bat|wiffle bat]] and [[Bomb|bombs]] appear in Trevor 3. In addition to a variety of new items such as the [[Hydro Board|hydro board]] and [[Sacred Acorns|sacred acorns]], three new [[Enchanted Amulets|enchanted amulets]] also appear.<br />
<br />
The game features an elaborate [[Trevor 3 Trade Item Sequence|trade item sequence]].<br />
<br />
''See the full list of [[:Category:Trevor 3 Items|items appearing in Trevor 3]].''<br />
<br />
== Bugs/Issues==<br />
On modern hardware, there are numerous hurdles in getting the game to even run along with various issues in-game:<br />
* On modern Windows operating systems, required dependencies are missing - these include dependency files for VB and DirectX. If the player tries to start the program executable file, no meaning error/message is given indicated which files are missing.<br />
* Translucent graphics are not rendered correctly with DirectDraw; they either appear in the wrong position on-screen or are only partially drawn.<br />
* MIDI music appears to occasionally play at variable speeds. This seems most common with the overworld theme.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Hawkeye&diff=390Hawkeye2019-08-29T13:28:00Z<p>Steve: </p>
<hr />
<div>[[Category:Antagonists]]<br />
[[Category:Trevor 3 Antagonists]]<br />
[[Category:Bosses]]<br />
[[Category:Trevor 3 Bosses]]<br />
''Hawkeye'' is a boss found in the [[Sky Dungeon]] in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. He is a hawk who flies around, making it difficult for Trevor to hit him. Trap doors around the room open and close in a predictable pattern, damaging Trevor if he falls through. Despite this, Hawkeye has no direct means of attacking Trevor.<br />
<br />
Hawkeye has 5 HP. Once he is defeated, the player acquires the [[Sky Key|sky key]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Darcon&diff=389Darcon2019-08-29T13:27:32Z<p>Steve: </p>
<hr />
<div>[[Category:Antagonists]]<br />
[[Category:Trevor 3 Antagonists]]<br />
[[Category:Bosses]]<br />
[[Category:Trevor 3 Bosses]]<br />
''Darcon'' is a boss found in the [[Dark Dungeon]] in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. During this battle, four dark orbs will appears on-screen with only one being the actual boss. Occasionally, the real Darcon will flash its true form indicating which one the player should attack.<br />
<br />
Darcon has 5 HP. Once Darcon is defeated, the player acquires the [[Dark Key|dark key]].<br />
<br />
==Bugs/Issues==<br />
If the player has skipped any of the previous dungeons, Darcon will still comment as if the player has already defeated the other [[:Category:Trevor 3 Bosses|bosses]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Darcon&diff=388Darcon2019-08-29T13:26:30Z<p>Steve: </p>
<hr />
<div>[[Category:Antagonists]]<br />
[[Category:Trevor 3 Antagonists]]<br />
[[Category:Bosses]]<br />
[[Category:Trevor 3 Bosses]]<br />
''Darcon'' is a boss found in the [[Dark Dungeon]] in [[Trevor 3: Shadow of The Chipmunk|Trevor 3]]. During this battle, four dark orbs will appears on-screen with only one being the actual boss. Occasionally, the real Darcon will flash its true form indicating which one the player should attack.<br />
<br />
Darcon has 5 HP. Once Darcon is defeated, the player acquires the [[Dark Key|dark key]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Dark_Dungeon&diff=387Dark Dungeon2019-08-29T13:24:24Z<p>Steve: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[Category:North Island locations]]<br />
[[Category:Underground areas]]<br />
The ''Dark Dungeon'' is the seventh and final dungeon in [[Trevor 3: Shadow of The Chipmunk | Trevor 3]]. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
==Bugs/Issues==<br />
As soon as the [[Royal Guards|royal guards]] no longer block the player from getting to the [[Kantoyo Mountain Range]] and the player has the [[Fire Amulet|fire amulet]], they can navigate to and theoretically complete the dungeon early.<br />
<br />
Since the game seems to only check if the player has the dark key when determining if they are able to enter [[The Realm|the realm]], they could conceivably complete the game having not retrieved all [[Realm Keys|realm keys]] or various items otherwise required to complete earlier dungeons.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Dark_Dungeon&diff=386Dark Dungeon2019-08-29T13:23:58Z<p>Steve: Created page with "Category:Dungeons Category:North Island locations Category:Underground areas The ''Dark Dungeon'' is the seventh and final dungeon in Trevor 3: Shadow of The Chi..."</p>
<hr />
<div>[[Category:Dungeons]]<br />
[[Category:North Island locations]]<br />
[[Category:Underground areas]]<br />
The ''Dark Dungeon'' is the seventh and final dungeon in [[Trevor 3: Shadow of The Chipmunk | Trevor 3]]. Here, the player must defeat [[Darcon]] to acquire the [[Dark Key|dark key]].<br />
<br />
==Bugs/Issues==<br />
As soon as the [[Royal Guards|royal guards]] no longer block the player from getting to the [[Kantoyo Mountain Range]] and the player has the [[Fire Amulet|fire amulet]], they can navigate to and theoretically complete the dungeon early. Since the game seems to only check if the player has the dark key when determining if they are able to enter [[The Realm|the realm]], they could conceivably complete the game having not retrieved all [[Realm Keys|realm keys]] or various items otherwise required to complete earlier dungeons.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Sky_Dungeon&diff=385Sky Dungeon2019-08-29T13:20:22Z<p>Steve: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[Category:North Island locations]]<br />
[[Category:Underground areas]]<br />
The Sky Dungeon is the first dungeon in [[Trevor 3: Shadow of The Chipmunk | Trevor 3]]. Trevor must have the [[Strength Ring]] in order to access it. Inside, powerful fans push him away, requiring him to block the airflow with rocks. A [[Fallen Hero | fallen hero]] inside encourages Trevor to revisit dungeons once he's obtained new items. [[Hawkeye]] is the dungeon boss, guarding the [[Sky Key]].</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Hydro_Board&diff=384Hydro Board2019-08-29T13:19:43Z<p>Steve: </p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Hydro Board'' is a required item in [[Trevor 3: Shadow of the Chipmunk|Trevor 3]]. It allows the player to freely traverse bodies of water. However, the player must enter and exit the water using a dock.<br />
<br />
In Trevor 3, the player has the option of acquiring the Hydro Board from [[Gamblin' Sam]] for free or purchasing it from the shop in [[Shrew City]] for 10,000 [[Ruples|ruples]]. <br />
<br />
== Bugs/Issues ==<br />
Theoretically, the player can purchase the board during their first visit to Shrew City, circumvent completing the [[Ground Dungeon|ground dungeon]] (a required event for [[Girdius]] to rebuild the bridge), and use the board to reach [[Otterville]] and subsequent areas early.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Hydro_Board&diff=383Hydro Board2019-08-29T13:19:19Z<p>Steve: Created page with "Category:Items Category:Trevor 3 Items The ''Hydro Board'' is a required item in Trevor 3. It allows the player to freely traverse..."</p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Trevor 3 Items]]<br />
The ''Hydro Board'' is a required item in [[Trevor 3: Shadow of the Chipmunk|Trevor 3]]. It allows the player to freely traverse bodies of water. However, the player must enter and exit the water using a dock.<br />
<br />
In Trevor 3, the player has the option of acquiring the Hydro Board from [[Gamblin' Sam]] for free or purchasing it from the shop in [[Shrew City]] for 10,000 [[Ruples|ruples]]. <br />
<br />
Theoretically, the player can purchase the board during their first visit to Shrew City, circumvent completing the [[Ground Dungeon|ground dungeon]] (a required event for [[Girdius]] to rebuild the bridge), and use the board to reach [[Otterville]] and subsequent areas early.</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Trevor_3:_Shadow_of_the_Chipmunk&diff=382Trevor 3: Shadow of the Chipmunk2019-08-29T13:12:09Z<p>Steve: Redirected page to Trevor 3: Shadow of The Chipmunk</p>
<hr />
<div>#REDIRECT [[Trevor 3: Shadow of The Chipmunk]]</div>Stevehttp://sfsoftware.sevensoupcans.com/wiki/index.php?title=Sacred_Acorn&diff=381Sacred Acorn2019-08-29T13:11:43Z<p>Steve: </p>
<hr />
<div>[[Category:Items]]<br />
[[Category:Trevor 3 Items]]<br />
''Sacred Acorns'' are optional items in [[Trevor 3: Shadow of the Chipmunk|Trevor 3]]. They can be found across [[North Island]] and raise Trevor's defense. <br />
<br />
They must be found in the correct order.<br />
<br />
== Order and Locations ==<br />
* The first acorn is given to the player by [[Clyde]] in [[Monta Monta Town]].<br />
* The second acorn can be purchased from the shop keeper in [[Otterville]]. This must be done before acquiring the [[Water Key|water key]] as the town is destroyed afterwards.<br />
* The third acorn is given to the player by [[Ein]] in [[Cloud Haven]]<br />
* The fourth and final acorn is given to the player by [[Cyfius]] in [[West Port]].<br />
<br />
== Game Mechanics ==<br />
While [[Clyde]] tells the player sacred acorns raise their defense, the actual mechanics of the game show otherwise.<br />
<br />
When an enemy attacks the player, if the player has any sacred acorns in their inventory, that number is used to calculate the possible maximum value of a randomized number. If the number selected by the [https://docs.microsoft.com/en-us/office/vba/language/reference/user-interface-help/rnd-function randomizer] is 1, the enemy's attack is successful; otherwise, the player effectively ''dodges'' their attack and no damage is dealt.<br />
<br />
However, due to the way the calculation is handled, the odds that the player will actually dodge an attack are very low/impossible unless they have all four acorns: <code>Int(Rnd * (AcornCount / 2)) + 1</code></div>Steve